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- //-----------------------------------------------------------------------------
- // Name: VertexShader Direct3D Sample
- //
- // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- This sample shows some of the effects that can be achieved using vertex
- shaders. Vertex shaders use a set of instructions, executed by the 3D
- device on a per-vertex basis, that can affect the properties of the
- vertex (positions, normal, color, tex coords, etc.) in interesting ways.
-
- Note that not all cards may support all the various features vertex shaders.
- For more information on vertex shaders, refer to the DirectX SDK
- documentation.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\VertexShader
- Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
-
-
- User's Guide
- ============
- The following keys are implemented.
-
- <F2> Prompts user to select a new rendering device or display mode
- <Alt+Enter> Toggles between fullscreen and windowed modes
- <Esc> Exits the app.
-
-
- Programming Notes
- =================
- Programming vertex shaders is not a trivial task. Please read any vertex
- shader-specific documentation accompanying the DirectX SDK.
-
- This sample makes use of common DirectX code (consisting of helper functions,
- etc.) that is shared with other samples on the DirectX SDK. All common
- classes and modules can be found in the following directory:
- DXSDK\Samples\Multimedia\VBSamples\Common
-